Patch 1.0.1
Cosmic Tails Demo » Devlog
Hello, and thanks for making the Cosmic Tails Demo launch day a success yesterday! I received some awesome feedback and wanted to include a few updates based on this user feedback. Please see below for the minor feature changes:
PATCH NOTES
UI
- Rebuilt the UI displayed when the player's special ability is ready. This UI will now display the appropriate button/key for using the special ability (Left Bumper on controller; 'Z' on keyboard). Although the tutorial displays the correct input mappings based on your operating system, it was not readily apparent to first-time players how to use the special ability and this was a design error on my part. This feature has been added to both single player and multiplayer!
GAMEPLAY
- Redesigned the pickup texture for powerups and health in the game (drops from green and purple asteroids). To help with visibility while in-game, the normal pickup texture has been replaced with a token with the pickup on it (identical to the corresponding buttons in the Glossary Menu) rather than the pickup itself. Fish bones and XP cans (astrofin, nebulark, and orbituna) will continue to display the normal pickup texture.
- Slightly increased enemy stats based on feedback from a focus group; this is applicable for both easy and normal difficulties. There are also settings available in the Accessibility menu to tune enemy health, damage, and speed to your liking!
Thanks again for checking out the demo -- I hope it was a near purrrrrfect experience for you all :)
Files
cosmic_tails_demo_html5.zip Play in browser
50 days ago
Cosmic Tails Demo
Become the Cat Bounty Hunter
Status | In development |
Author | nubes_ix |
Genre | Action |
Tags | 2D, Cats, Cyberpunk, Fast-Paced, Futuristic, Local Co-Op, Local multiplayer, Roguelike, Roguelite |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.